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2D and 3D animation, logo stings, explainers and motion graphics — built to make a complicated idea land in the first five seconds.
Static design has to be understood. Motion gets understood on its own — it directs the eye, sets the order things are read in, and buys you the extra seconds a still image never gets on a feed.
We animate for the job at hand rather than for the showreel. Sometimes that's a thirty-second explainer that finally makes your pricing make sense. Sometimes it's a two-second logo sting that tops and tails everything else you publish.
Start a ProjectCharacter, vector and frame-based animation for explainers, campaigns and social — the workhorse of most projects.
Modelled, lit and rendered sequences for products, architecture and packaging where flat simply won't sell it.
Two to four seconds of branded motion that opens and closes every video you publish, so everything feels like it came from you.
Script, storyboard, voiceover and animation to turn a product or process nobody understands into something obvious.
Animated titles, lower thirds, infographics and transitions that lift ordinary footage into something finished.
Type that moves with the voiceover — high impact, fast to produce, and it works with the sound off.
Exploded views, feature call-outs and 360 spins that show what a photograph physically cannot.
Clean-up, screen replacement, tracking and compositing that quietly fixes what happened on the shoot day.
Every frame is built from your brand's own type, colour and grid. Nothing comes off a stock motion template, which is why it doesn't look like everyone else's.
Because the film crew and the animators are the same company, live footage and motion are planned as one piece rather than bolted together afterwards.
One animation ships as landscape, square, vertical and a six-second cutdown, so it works on a website, a paid slot and a reel without a re-edit.
Everything you need to know about this service.
A logo sting takes about a week. A 30–60 second 2D explainer runs 3–4 weeks including script and storyboard. 3D work depends heavily on how much modelling is involved — typically 4–6 weeks.
Yes to both. Scripting is part of every explainer project, and we cast and record voiceover through our own network. If you have a script or a preferred artist already, we'll work with those instead.
Your logo in vector, brand colours and fonts, and whatever product information exists — even rough notes. If there are no brand assets yet, we'll flag that early, because animating an identity that doesn't exist yet is a branding job first.
Two rounds at storyboard and two at animation stage are included as standard. Storyboard is where changes are cheap, so we push hard to get it right there before a single frame gets animated.
Send us the idea, however rough. We'll tell you whether motion is the right answer for it.
Start a Project